Town: Dêye-dîkê Dêtîkè

Dêye-dîkê Dêtîkè

Dêye-dîkê Dêtîkè
Example Iron Elven architecture.
StateUnion of Engineers
ProvenceZ̄upaguv Zone
RegionÆwăg Ìf Forest
Founded1267
Community LeaderCity Manager Zèshîd Glêyèdsê
Area6 km2 (2 mi2)
Average Yearly Temp25°C (77°F)
Average Elevation9318 m (-12378 ft)
Average Yearly Precipitation149 cm/y (58 in/y)
Population1483
Population Density247 people per km2 (741 people per mi2)
Town AuraTransmutation
Naming
Native nameDêye-dîkê Dêtîkè
Pronunciation/ˈdɘje/ /ˈdɪkɘ/
Direct Translation[mean] [painting]
Translation[Not Yet Translated]

Dêye-dîkê Dêtîkè (/ˈdɘje/ /ˈdɪkɘ/ [mean] [painting]) is a subtropical Town located in the Z̄upaguv Zone of the Union of Engineers.

The name Dêye-dîkê Dêtîkè is derived from the Iron Elvish language, as Dêye-dîkê Dêtîkè was founded by Losteth Glêpîre, who was culturaly Iron Elven.

Climate

Dêye-dîkê Dêtîkè has a yearly average temperature of 25°C (77°F), with its average temperature during the summer being a warm 29°C (84°F) and its average temperature during the winter being a pleasant 22°C (71°F). Dêye-dîkê Dêtîkè receives an average of 149 cm/y (58 in/y) of precipitation, most of which comes in the form of rain during the spring. Dêye-dîkê Dêtîkè covers an area of nearly 6 km2 (2 mi2), and an average elevation of 9318 m (-12378 ft) above sea level.

Overview

Dêye-dîkê Dêtîkè was founded durring the late 14th century in summer of the year 1267, by Losteth Glêpîre. The establishment of Dêye-dîkê Dêtîkè was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Dêye-dîkê Dêtîkè's construction back out of the project. Losteth Glêpîre pushed on reguardles, and Dêye-dîkê Dêtîkè was finished, but starts off as a terible place to live.

Dêye-dîkê Dêtîkè was built using the conventions of Iron Elven durring the late 14th century. Naturaly, all settlmentss have their own look to them, and Dêye-dîkê Dêtîkè is no diffrent. The town's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Dêye-dîkê Dêtîkè is buildings are arranged within a network of broad flagstone streets which form a rectangular grid, where each block verries in size given the proximity of the paralell streets forming each section. The ocasional smaller block has been used to construct a park, plaza, and other communal structures. The town is protected by a humble stone fence which is tall enough to provide adiquite cover for defenders to fire from, but no more than that. The town's peasent-grade are visibly old, but also obviously maintained semi-regularly. Its likly the local malishia or garrison are tasked with ocasional mantance of the towns defences.

A look around Dêye-dîkê Dêtîkè has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scutteling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s everything together. Regardless, you do not feel it would be wise to remain in Dêye-dîkê Dêtîkè long.

Civic Infrastructure

Dêye-dîkê Dêtîkè possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.

Dêye-dîkê Dêtîkè has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Dêye-dîkê Dêtîkè. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Dêye-dîkê Dêtîkè's parks.

Dêye-dîkê Dêtîkè has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Dêye-dîkê Dêtîkè.

Dêye-dîkê Dêtîkè has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Dêye-dîkê Dêtîkè has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Dêye-dîkê Dêtîkè has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Dêye-dîkê Dêtîkè has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Dêye-dîkê Dêtîkè's public wards, blessings, and other arcane systems.

Dêye-dîkê Dêtîkè possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Town. Dêye-dîkê Dêtîkè's grid is powered by a direct leyline tap.

Dêye-dîkê Dêtîkè's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Dêye-dîkê Dêtîkè has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Dêye-dîkê Dêtîkè's natural decorations nor waterways.

Dêye-dîkê Dêtîkè has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Dêye-dîkê Dêtîkè has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Dêye-dîkê Dêtîkè's garrison was built using a different architectural style from the rest of the town. The style used is admittedly strange and non-linear style rooted in defiance of symmetrical shapes. It championed the creation of buildings with a unique visual appearance. the structural norms of classic buildings and deforms or moves away from elementary architectural principles. By including non-linear designs processed into its buildings and favoring fragmentation, this style expressed a form of controlled chaos. Its buildings appear out-of-the-ordinary, draw the eye in immediately and sometimes create a feeling of strangeness. These distorted shapes and structure are not reserved to the building’s outer facade, they destabilize interior elements too, favoring minimalism and play on people’s perceptions by injecting a futuristic touch.

In Dêye-dîkê Dêtîkè grains of dust blow into perfectly neat rows.

The Beetle, Giant Slicer near Dêye-dîkê Dêtîkè are known to be more aggressive than normal.

Dêye-dîkê Dêtîkè's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves drinking to channel Illusion energies of tier 3 via recitation of poetic epics.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 4
  • Farm Laborer: 8
  • Hunters: 5
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 5946 m2
    • Cattle and Similar Creatures: 370
    • Poultry: 4449
    • Swine: 296
    • Sheep: 14
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 148

Craftsmen

  • Arms and Toolmakers: 3
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 3
  • Candlemakers: 5
  • Carpenters: 4
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 2
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 10
  • Glassworkers: 5
  • Gunsmiths: 3
  • Harness-Makers: 1
  • Hatters: 2
  • Hosiery Workers: 1
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 2
  • Plasterers: 2
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 3
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 5
  • Tailors: 8
  • Tanners: 1
  • Upholsterers: 2
  • Watchmakers: 2
  • Weavers: 4
  • Whitesmiths: 1

Merchants

  • Adventuring Goods Retellers: 1
  • Arcana Sellers: 1
  • Beer-Sellers: 1
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 5
  • Spice Merchants: 2
  • Wine-sellers: 3
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 6
  • Barbers: 6
  • Coachmen: 2
  • Cooks: 5
  • Doctors: 3
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 5
  • Healers: 4
  • Housekeepers: 4
  • Housemaids: 7
  • House Stewards: 4
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 5
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 5
  • Tavern Keepers: 6

Specialized Laborer

  • Ashworkers: 2
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 3
  • Hay Merchants: 1
  • Leech Collectors: 4
  • Millers: 3
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 1
  • Skinners: 4
  • Tosher: 2
  • Warehousemen: 5
  • Watercarriers: 3
  • Watermen, Bargemen, etc.: 4

Skilled Laborers

  • Accountants: 2
  • Alchemist: 2
  • Clerk: 2
  • Dentists: 1
  • Educators: 4
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 2
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 3
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 11
  • Monks, Monastic: 4
  • Monks, Civic: 4
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 5
  • Rangers: 1
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 6
  • Military Officers: 4

Cottage Industries

  • Brewers: 4
  • Comfort Services: 6
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 2
  • Seamsters: 6
  • Spinners: 4
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 4
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 4

Produce Industries

  • Butter Churners: 5
  • Canners: 4
  • Cheesmakers: 5
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

465 of Dêye-dîkê Dêtîkè's population work within a Foundational Occupation.

900 of Dêye-dîkê Dêtîkè's population do not work in a formal occupation, but do contribute to the local economy. 118 (8%) are noncontributers.

Points of Interest

Dêye-dîkê Dêtîkè has access to some sort of functioning ancient infrastructure, whether it's an array of wall-mounted arcane energy projectors, running water, moving roadways, community-wide climate control, or some other inherited luxury. This infrastructure may be the result of a still-functional Working, or it could be the product of some venerable occult engine that's still operational, or it may be the fruit of the labors of some specially-designed organism or Blighted populace.

Dêye-dîkê Dêtîkè's roads were poorly made when first laid. Rather than repairing them correctly, a series of new roads was laid atop the old, leading to the streets of modern Dêye-dîkê Dêtîkè suffering from potholes, cracking, and even sinkholes. The locals often repair the road by putting down wooden decking.

POI

History

In time immemorial, reportedly some time during the early 2nd century Mount Grief, an iconic vista located neare Dêye-dîkê Dêtîkè, proved to be volcanic when the mountain erupted. The eruption was isolated to the area around Dêye-dîkê Dêtîkè, which was swallowed in ash, lava flows, and pyroclastic gasses. Dêye-dîkê Dêtîkè lost 197 people, 265 livestock, and 27 buildings in the disaster. The event is forever remembered as the Day of Grief's Wrath.

History